ICT and Computer Science

Computer Science / Digital Skills are areas that need to be studied by all learners and therefore all students receive a dedicated 1hr a lesson. As a department we teach using a variety of up-to-date software packages to aid learning such as office, one note, CS5.5, Logo, and Scratch to keep all students up-to-date with the latest developments in this fast moving subject.

  • Content Short computer-based tasks focussed on specific areas to enable students to practice new skills and demonstrate their understanding of concepts
  • Extended computer-based projects which require students to draw on and demonstrate a range of knowledge, skills and understanding of key Computer Science concepts and processes

Key Members of Staff

Mr C Bryan– Subject Leader – cbryan@stocksbridgehigh.sheffield.sch.uk

Mr S Tipson—stipson@stocksbridgehigh.sheffield.sch.uk

Term 1

Introductory to the network / Housekeeping: Unit 1

Digital Skills: Unit 2

Term 2

Online Safety: Unit 3

Computer Animation: Unit 4

Term 3

Programming Part 1: Logo- Design/Implement/Test/Evaluate

Programming Part 2: Scratch- Game design: Emphasis on end User

Term 1

Intermediate Scratch: Unit 1

History of computing: Unit 2

Term 2

Basic Python: Unit 3

Publishing on the Web (HTML/WYSIWYG): Unit 4

Term 3

Searching for Information/ Data Handling: Unit 5

Enterprise: Unit 6

Term 1

Flash: Unit 1

Advanced Scratch: Unit 2

Term 2

Advanced Python: Unit 3

Digital Still images: Unit 4

Term 3

Advanced Gaming – Gamemaker: Unit 5

Pathway 1: Advanced multimedia: GCSE ICT Option students: Unit 6

Pathway 2: Advanced HTML coding: GCSE Computer Science students: Unit 6

Course Information:

This course does not teach you how to create a presentation, a letter or a poster using ICT. This course is about so much more than that; it helps you understand how to make computers do exactly what you want them to.

What we study in this subject:

On this course you study two different strands:

  • What a computer is- the different parts and how they work.
  • How to write computer programs and develop applications (apps).

Break up of the qualification:


  • Part 1: Understanding Computer Science (50%) – 90 minute examination to assess understanding of the theory content of the specification.


  • Part 2: Solving Problems Using Computers (30%) – 2 hour external assessment to assess the practical application of knowledge and understanding through a series of on-screen tasks.
  • Part 3: Developing Computing Solutions (20%) – internally assessed and externally moderated 15 hour controlled assessment to develop a piece of work using programming software following a task brief issued by WJEC. There is a choice of two task briefs.


  • Java Script
  • Greenfoot
  • HTML
  • Python

Specification (Part 2: Solving Problems Using Computers, Part 3: Developing Computing Solutions)

Theory skills

What we study in Year 10/11

  • CPU Architecture
  • Cache/clock speed
  • Processors
  • Computer Hardware
  • Networking
  • Primary/Secondary storage
  • Data representation
  • Operating Systems
  • Algorithms / DFD/ Pseudo
  • Assembly language

Curriculum Downloads


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